THE MOBILE POLICE PATLABOR Special - ANIME MANGA EXPLOSION | NHK WORLD-JAPAN (2024)

00:06

ANIME MANGA EXPLOSION.

00:10

Vehicle 1, OK!

00:13

"THE MOBILE POLICE PATLABOR."

00:20

The anime is set in a Tokyo where Labors - industrial machines powered by advanced robotic technology - are commonplace.

00:28

You're under arrest for vandalism.

00:33

PATLABORs are police-operated Labors used to combat Labor crime.

00:37

Their mission is not to destroy enemies but to apprehend criminals,

00:41

a concept that captured audiences with its distinctive approach.

00:49

The creators of this work were a group known as HEADGEAR.

00:54

The series was the brainchild of talented individuals in their 20s and 30s.

01:02

In what came to be a pioneering move, the series expanded across multiple media platforms,

01:07

starting with an original video animation and expanding into manga, films, and TV anime.

01:15

PATLABOR, Deck Up!

01:22

Over 30 years since its inception, "THE MOBILE POLICE PATLABOR" has maintained a passionate fan base.

01:30

It's so detailed that I keep finding new things whenever I read it.

01:36

Some episodes don't even have robot fights,

01:40

which is something you rarely see in other robot manga or anime.

01:45

And now, after more than three decades, a new project in the PATLABOR series is underway!

01:52

Our cameras were granted exclusive behind-the-scenes access.

01:58

Why does the series have such a devoted following?

02:02

Join us as we unravel the secrets behind the creation of "The MOBILE POLICE PATLABOR."

02:11

The PATLABOR series made its debut in 1988 as an original video animation.

02:19

The OVA was set in Tokyo in 1998, 10 years in the future.

02:26

To address crimes involving Labors, the Tokyo Metropolitan Police Department establishes a specialized unit.

02:41

At the heart of the story is Izumi Noa, a female officer with a passion for robots.

02:48

Noa! Hey!

02:49

No crying! Fight!

02:53

Noa, a rookie pilot, frequently makes mistakes.

02:57

The ensemble series features a diverse cast of characters,

03:00

including Noa's colleagues, superiors, and the mechanics that repair Labors.

03:08

When the project began, HEADGEAR was a group of five young creators:

03:14

Manga artist Yuki Masami,

03:16

mechanical designer Izubuchi Yutaka,

03:20

screenwriter Ito Kazunori,

03:23

character designer Takada Akemi,

03:26

and animation director Oshii Mamoru.

03:31

The creative minds of HEADGEAR redefined the concept of robots in this series -

03:37

Robots that do not kill.

03:41

To the suspects inside! You're fully surrounded!

03:49

We're public servants!

03:51

Do you understand?!

03:55

The mission of the PATLABOR was not to destroy but apprehend criminals,

03:59

a stark contrast to the war-themed robot anime that dominated the era.

04:08

Izubuchi Yutaka, who designed numerous robot anime during that period,

04:12

- still vividly recalls the moment he first learned about the unique premise.

04:19

I became friends with Yuki Masami.

04:23

He had a notebook of creative ideas.

04:27

One of them was about a police robot that doesn't kill.

04:34

He wanted to make a story around robots not made for war.

04:41

I found that concept interesting. That's how the OVA came about.

04:48

Despite being a robot anime, PATLABOR distinguishes itself by prioritizing the narrative drama

04:53

of its characters over the battle scenes.

04:57

Lucky seniors get a nice hotel, and we're crammed in this tiny room.

05:03

- Hey, where to?
- Bathroom!

05:06

Units consist of local public servants who grow tired from long hours and occasionally break the Labors.

05:13

The anime depicts their lives, far removed from conventional heroes.

05:21

Screenwriter Ito Kazunori crafted the script while Takada Akemi designed the characters.

05:27

Together, they focused their attention on elements of the story beyond the Labors.

05:35

I'm not great at writing mecha stuff, so I thought it wouldn't work.

05:42

Instead, I focused on everyday life, and that did the trick.

05:50

If I had to compare, it'd be like the American movie "Police Academy."

05:57

The academy is full of rookies.

06:00

Let's move, Noa!

06:03

The series portrays the non-elite members of the unit dealing with various incidents.

06:12

The story occasionally turns its attention away from the pilots

06:15

and focuses on the lives of the maintenance crew.

06:20

The young guys are pulling all-nighters, and you want a unit for maintenance?

06:26

What's the deal with that?

06:30

Veteran voice actor Chiba Shigeru, who encountered the project in his 30s,

06:34

has long portrayed a maintenance crew character.

06:47

Most robot anime put the spotlight on the robots,

06:54

but this one doesn't.

06:56

It's more about the human drama,

07:00

like the mechanics and other supporting characters.

07:04

It was a great setup where we could really nail the dialogue and emotions.

07:13

No one was phoning it in.

07:19

The narrative also explored the Japanese elements of bureaucracy.

07:23

Guns? Sure, we got 'em, but you need permission.

07:28

Training? You need Captain's permission.

07:31

Ammo requires an application.

07:35

It takes a month, and screening is tough.

07:38

You won't get approved.

07:40

Highly lethal weapons meant the unit was constantly caught up in bureaucratic red tape.

07:46

This added realistic aspects to the story.

07:51

In addition to characters, the production team was equally meticulous about background details.

08:00

Director Oshii Mamoru championed this attention to realism.

08:05

For the first feature film, the team recreated real-life settings from extensive location scouting.

08:11

While this is commonplace now, it was rare to see backgrounds with such precision at the time.

08:20

The story is set 10 years in the future, but based on the present.

08:25

We used real places and did a lot of research and location scouting.

08:33

That approach might've been a turning point for the anime industry.

08:40

Oshii brought a sense of realism to the anime through highly detailed backgrounds.

08:46

Another defining feature of PATLABOR is its ability to adapt to the medium.

08:52

The manga and anime series have a comedic touch, while the feature films take on a more serious, weighty tone.

08:59

PATLABOR isn't bound by strict rules.

09:06

Even though it's a robot anime, you don't need robots in every episode.

09:12

It's a series that is able to explore different genres.

09:20

It can even become slapstick comedy.

09:25

As a creator, it's really fun to work on.

09:31

Located about an hour by train from Tokyo is Tsuchiura, a site famous among PATLABOR fans.

09:41

Here, a life-size PATLABOR deck-up event took place.

09:45

Fans of the series gather for this annual celebration.

09:52

This year, the event featured a rare collaboration with local police.

09:57

I love how PATLABOR deals with real problems like limited budgets!

10:03

There are robots, but it also features the maintenance crew.

10:08

I like how it shines a light on the whole team.

10:12

Working in maintenance, I can relate to the PATLABOR maintenance crew.

10:19

It still feels fresh, even today.

10:23

The event's MC is also a PATLABOR fan, and came dressed in cosplay.

10:29

As I watched, I forgot it was a robot anime.

10:33

It felt like a relatable human drama. I really enjoyed that approach.

10:42

The world of PATLABOR has become a reality in 21st-century Japan.

10:49

Here is a robot designed to work on railway tracks,

10:52

developed for remote operation in hazardous, high-altitude locations.

11:00

The individual who developed this PATLABOR-like robot is Dr. Kanaoka, president of the company.

11:09

Dr. Kanaoka first encountered the PATLABOR manga as a student

11:13

and eventually founded a venture company dedicated to robotics research and development in 2007.

11:20

PATLABOR has been a big inspiration.

11:24

The challenge for us is figuring out how to make robots for work.

11:32

I'm excited they're starting to look more like Labors.

11:39

Once robots are more commonplace,

11:44

I think it might be good to actually call them Labors.

11:57

35 years after the original work's inception, a new PATLABOR project has begun!

12:05

It's a new series titled "THE MOBILE POLICE PATLABOR EZY!"

12:10

Good morning!

12:15

Izubuchi Yutaka, mechanical designer for the original PATLABOR, directs the series.

12:21

I wasn't sure about revisiting something I'd done before,

12:26

but turns out, PATLABOR is still a blast!

12:32

This marks the first new PATLABOR anime series in nearly 20 years.

12:37

Production of the first episode is in full swing.

12:42

We were granted an exclusive glimpse of the storyboards for the series premiere.

12:49

True to Izubuchi's mechanical design background,

12:52

the Labors are intricately detailed.

12:54

The storyboards also feature dramatic action sequences.

13:02

Yet, the characters familiar to PATLABOR are noticeably absent.

13:08

It's a complete reboot with all-new characters.

13:12

It's set 30 years later, so we can't just do the same thing.

13:17

We're highlighting how the team feels stuck as things around them change.

13:29

While the concept of a drama centered around public servants in the police force remains intact, the cast is brand new.

13:38

Ito Kazunori, who returned as screenwriter, initially opposed Izubuchi's direction.

13:44

As I wrote, I felt that changing every character was very risky.

13:53

It's been so long since the last series, so there are a lot of expectations.

14:01

I wasn't sure fans would accept it.

14:06

Ito engaged in numerous discussions with Izubuchi, which led to a new story.

14:18

Taking on character designer and animator is new recruit Sato Takamitsu.

14:23

For the new series, Sato focused on how time impacts character relationships.

14:30

In other shows,

14:35

when they want to show characters getting along,

14:41

they include scenes that make it obvious.

14:45

But sometimes that can feel forced.

14:49

Characters have a natural sense of distance between each other.

14:54

It's realistic.

14:58

Human drama remains a central theme, bringing with it unique animation challenges.

15:04

The tricky part is managing all the characters.

15:09

Many can appear on screen at once.

15:15

Plus, the main cast is sizable too, so it can be a bit of a challenge.

15:24

Thanks to HEADGEAR's pioneering work,

15:26

PATLABOR is now being passed on to a new generation of creators.

15:33

In PATLABOR EZY, significant changes have been made to the production process.

15:38

One is the depiction of the Labors.

15:44

The team moved from traditional hand-drawn animation to 3DCG.

15:49

Hand-drawn animation wasn't an option.

15:53

I've always felt that PATLABOR is perfect for CG.

16:01

CG doesn't lie, or rather, it can't.

16:05

With 3DCG technology, the movements of the Labors gain a heightened sense of realism.

16:11

Izubuchi views this element as crucial.

16:16

The Labors in PATLABOR aren't about

16:21

flashy, over-the-top action found in super robot anime.

16:29

They move more like an extension of real construction machinery,

16:37

which makes CG the better fit.

16:42

Izubuchi considered CG to be ideal for conveying the realistic world of PATLABOR.

16:49

Plus, the technology had another major advantage over hand-drawn art.

16:56

We avoid things that seemed too challenging to pull off by hand.

17:01

There were aspects of PATLABOR we thought had more potential,

17:10

and CG technology makes that possible.

17:13

For example, we can now explore angles that were too time-consuming to draw.

17:21

In traditional hand-drawn animation, changing angles after the art is finished requires a complete redraw.

17:29

With CG, altering the angle is effortless.

17:35

Putting Izubuchi's vision on the screen is another newcomer to the series, CG director Moriizumi Yoshinori.

17:44

Izubuchi issued precise instructions to capitalize on the strengths of CG.

17:50

In the storyboard, there's a comical scene

17:55

where a Labor gets caught with a sasumata polearm.

18:03

Izubuchi didn't like the look, so he asked us to figure something out in 3D.

18:11

Moriizumi used trial and error to master the angles and movements unique to CG.

18:21

We created this video.

18:24

And this is the final version after we made some changes.

18:29

We couldn't create a scene like this using traditional techniques.

18:37

Animating camera movement through 3D structures is tough to do by hand.

18:44

This is where 3DCG really excels.

18:49

Moriizumi also tried out some new CG techniques to elevate the quality of the work.

18:56

We are responsible for the scenes where Labors are fighting.

19:00

We create those in 3D.

19:04

However, shots in between with characters are done with hand-drawn animation.

19:11

We made temporary 3D models of the characters for the 3D render.

19:21

By building the entire scene in CG,

19:24

we can see how it will unfold throughout the production process.

19:36

The team creates CG character models to help visualize scene continuity,

19:40

even though the models aren't used in the final product.

19:49

What kind of imagery will a new generation of creators give to this new series?

19:59

August 2024.

20:00

A rush check of the first episode.

20:06

Our cameras were able to capture the rarely-seen rush check, a vital part of the production process.

20:15

I'd like to start the rush check.

20:19

Let's begin.

20:22

Izubuchi sits next to the monitor, along with the leads for animation,

20:27

character design, CG direction, production, cinematography, and more.

20:37

First, they silently watch the episode.

20:43

The first episode is set in Tokyo's popular Kichijoji area.

20:48

The rush footage showcases realistic backgrounds characteristic of PATLABOR,

20:52

grounded in extensive location scouting.

20:58

As soon as the screening ends, Izubuchi quickly issues a series of corrections.

21:04

One involves the cockpit scene of the PATLABOR avoiding a Christmas tree.

21:10

The end of the cut is tilted, but the tilt is a little too much.

21:18

Next is the scene where the PATLABOR attempts to stop a rampaging Labor.

21:23

It looks like it's just sliding along without any effort,

21:32

like a puppet being dragged.

21:36

It'd be great if the right foot could show a bit of struggle.

21:45

The director provides corrections even for short scenes.

21:49

Wouldn't people come out of the stores?

21:54

The area is off-limits. No one's supposed to be there.

21:59

People might already be inside.

22:04

Izubuchi directed the team to add people passing by in the corner of the screen.

22:13

Meanwhile, CG Director Moriizumi also had some feedback.

22:20

The feedback was aimed at the compositing team.

22:24

The highlights aren't coming through as we intended.

22:29

It looks blurred and lacks contrast.

22:33

- Which parts?
- The windows and patrol lights.

22:39

Moriizumi points out the blurry part of the patrol light.

22:45

The patrol lights have angular parts where the highlights are.

22:51

The blur has made them look smudged.

22:56

I added the angles to make things look sharper.

23:03

What should we do?

23:05

The term "highlight" refers to the reflected light.

23:10

The CG team manually adds highlights to enhance the mechanical texture of the Labors and vehicles.

23:21

However, processing involved blurring the entire image, which diminished the highlights.

23:30

If that's the aim,

23:32

we should do things in a way that makes the most of that.

23:37

The team decided the blurring effect should be adjusted in other scenes and cuts as needed.

23:45

Moriizumi's emphasis on highlights is a crucial part of shaping PATLABOR.

23:52

With 3D visuals, many people imagine realistic textures,

24:02

but that doesn't suit this style.

24:05

Before, it was flat like this, with no distinct highlights.

24:11

We used a simulated effect to show light hitting and reflecting here.

24:17

We can make it look even more realistic if we want,

24:21

but that would be too realistic for PATLABOR.

24:29

The focus remained on the human characters,

24:32

making the natural integration of CG critical to the process.

24:40

The level of realism is tricky.

24:42

As directors, it's our job to figure that out.

24:47

PATLABOR is a robot anime, but it's really about human drama.

24:55

If the characters have a 2D, manga-like style,

25:01

the vehicles and robots should match that.

25:06

The discussions during the rush check lasted over five hours.

25:12

With the visuals corrected, the focus now shifts to audio.

25:16

All this attention to detail is key to creating anime.

25:24

Members of HEADGEAR assembled in a warehouse of a Tokyo company.

25:31

There stood a life-sized upper body of a PATLABOR.

25:39

This robot is being built to promote the new series.

25:42

Amazingly, it can actually be ridden and operated.

25:49

I'm going to make the surface feel more like that of a car.

26:00

After a fight or two, it'll start to look more realistic.

26:07

Hiroi Kento is the head of a company specializing in planning,

26:11

developing, and manufacturing rideable robots.

26:17

A huge PATLABOR fan, he began working on the upper body a year ago.

26:24

I wanted to see people piloting the PATLABOR, so I joined this project.

26:32

The announcement we posted on social media last October

26:37

got around 2.9 million impressions.

26:42

It made me realize how popular the series still is.

26:47

Just like in the series, the robot's hands can be controlled remotely!

26:53

Oh?

26:58

Izubuchi looks thrilled!

27:02

Like this. "Come here."

27:08

In 1988, five talented individuals created "THE MOBILE POLICE PATLABOR."

27:16

The world and passion they maintained over the past 36 years

27:21

continues to evolve and be reborn as time goes on.

27:27

It's tough work, but once the first episode starts taking shape

27:34

and I find myself enjoying it, I know it won't be a failure.

27:39

I've got a good feeling it's going to come together quite nicely,

27:44

so I'm just enjoying the process.

27:50

The long-awaited new series is sure to please fans,

27:53

thanks to the team's relentless pursuit of creativity.

THE MOBILE POLICE PATLABOR Special - ANIME MANGA EXPLOSION | NHK WORLD-JAPAN (2024)

References

Top Articles
Latest Posts
Recommended Articles
Article information

Author: Gov. Deandrea McKenzie

Last Updated:

Views: 5397

Rating: 4.6 / 5 (46 voted)

Reviews: 85% of readers found this page helpful

Author information

Name: Gov. Deandrea McKenzie

Birthday: 2001-01-17

Address: Suite 769 2454 Marsha Coves, Debbieton, MS 95002

Phone: +813077629322

Job: Real-Estate Executive

Hobby: Archery, Metal detecting, Kitesurfing, Genealogy, Kitesurfing, Calligraphy, Roller skating

Introduction: My name is Gov. Deandrea McKenzie, I am a spotless, clean, glamorous, sparkling, adventurous, nice, brainy person who loves writing and wants to share my knowledge and understanding with you.