Energy Clicker

Energy Clicker

Enter the captivating world of Energy Clicker and become a true master of electricity generation! You will take control of the main character who, by pressing the generator pedal, unleashes immense power and lights up the windows of the city. However, be careful because if the energy exceeds the permissible value, your generator will start to break down!
Become a leader in electricity generation and show everyone your energetic side in Energy Clicker.

Gameplay Guide for Energy Clicker

Click on the screen and the character will begin to turn the generator pedal and generate energy to illuminate the windows of the city.
The faster you tap the screen, the more energy you generate and illuminate more houses.

Key Reasons to Play

Energy, Generate electricity, Clicker, Light up, Lighting, Generators, Сasual game, Upgrade, Boost, Electricity, Power, City Lights, Tap Tap Tap, Upgrades, Customization, Addictive, Fun, Casual, Energy Race,

What is the game’s main category or type?

The category this game represents is Casual, Simulation.

Was this game developed using a popular game development suite like Godot or CryEngine?

The development tool used for designing and programming the game is Javascript.

Which studio developed this game?

The team or individual responsible for the creation of this game is Barsuk Studio.

What descriptive tags are linked to the game?

The most important tags for this game are cartoon, clicker.

Which gender(s) is this game targeted towards?

The game is directed at Male & Female.

Is the game considered safe and fun for kids?

Yes, Energy Clicker can be played by children.

Are there any instances of harm or cruelty in the game?

No, Energy Clicker does not contain any inhumane actions or behavior.

Is the game designed for use on smartphones and tablets?

Yes, Energy Clicker can be enjoyed on mobile devices like iPhones and Android phones.

Are there any bloodstains or bloodshed in the game?

No, Energy Clicker does not feature any scenes involving blood.
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